Tomb Raider III
Below you will be able to view walkthroughs from India.
Level 1: Jungle
Kills: 17 Secrets: 6 Items: 32
Don't slide down the large dirt hill until you nab the level's first secret. Jump up and over the slope on your right as the level gets underway, and slide down onto the green ledge. Sliding down the dirt slope, jump up and grab the overhead log. Dispose of the monkey, and line up as illustrated in the screenshot before hanging and dropping from the back of the log to the slope once more. Let Lara slide to a stop. If you lined up properly, you should stop in a small spike-free section. Jump towards the wall on the left to continue downward. Sliding down near the wall, you can reach the ledge below and not have to worry about the boulder, which releases when you go for the Large Medi Pack.
From the ledge with the boulder, walk to the point ground to the right of the tree. Jump from there past the tree, leaning to the left in mid-air. From the ledge with the boulder, run back onto the slope facing forward. Jump across the last row of spikes, hugging the wall on Lara's left. Collect the Save Crystal, but walk carefully in the area, as most of it is a quicksand mire. Jump, grab and pull-up to the top of the pillar just past the crystal.
From the solid ground near where you found the Save Crystal, you can wade to a short hall. In the open area, shoot the monkey before he runs off with the Small Medi Pack on the patio. Check the river through a narrow passage on the right as you spied the larcenous monkey. The current is strong, and the water is filled with piranha. Down a hallway off the monkey's patio is a switch to throw. Throwing the switch down the short hallway opens the door on the ledge above the patio. When you throw the switch in the dark chamber, a wall of spikes closes in from Lara's left. Throw the switch, roll, and run for the safety of the sill behind you. Climb quickly and roll. When the wall passes, use the rope slide on the newly accessible ledge.
Through the hole in the huge tree, expect a tiger in the open area. If you move fast, you can jump up over the sloped side of the log on the left, and fight from atop it. In the same area where the tiger attacks, you can jump up a greenish slope and collect ammo. Defend against the resident monkeys, and throw the switch inside the tree mindful of the impending boulder. Investigate the area where the boulder first sat to find a second switch near a gate. Backflipping, or bouncing off the sloped sides of the area, can help you dodge the kitties. The second appears when you approach the far end of the path. Notice there is an area where you can pass through the hedge. Past the path of tigers, a monkey waits in fog shrouded clearing. Avoid the spiked pit, and don't overlook the ammo near the trees on the right. Crawl beneath the fallen tree and follow the path to climb atop it. Expect more tiger trouble near the Save Crystal.
Hanging and dropping from the secret log, you'll fall into a nasty trap below. Keep jumping back and forth to avoid the spikes, and keep leaning to one side to gradually jump clear of the slopes. After you collect the ammo from the rocks near the entrance, drop down into the tunnel and walk to the far wall amidst the spikes. Pull up to the ledge above to escape: DO NOT jump and grab, use the action and forward buttons.
Backtrack around to the area near the secret log entrance, and follow the lattice-work hallway to a spiked ledge. Shoot the monkey prowling the cliff face, and walk through the spikes. Run and jump and grab to reach a distant outside corner of the latticed hall. From there, jump to the slope above the hallway, slide backward and grab the edge. Shimmy all the way to the right before pulling up to claim the Save Crystal. Climb and shimmy to the high dark cave. If you throw a flare near the entrance, it's easier to spot the exit when the boulder is chasing you. Hurt the monkey and throw the switch. The boulder falls from above when you double-back down the hallway.
In the jungle area, a monkey will lead you towards a boulder trap. Two roll out initially, then a third when you investigate up the hill towards the bushes. Climb the extreme right side of the hill, jumping a slope to reach the bushes. Explore the river area for ammo. You'll have to leap to the small central island, then jump up from the square sector to grab the ledge above.
Throwing the switch on the upper ledge opens the door high on the wall in the background. To reach the door, you have to run and jump and grab from the small island to a flat spot just to the right of the pillar. Ride the rope slider across the chasm to the hallway, and follow the passage to the left.
From atop a pillar you can reach the Save Crystal unmolested, but expect two tigers when in the large outer area. You can coax the tigers out of hiding by jumping atop the pillar, as shown here. In order to reach the opening on the right side of the falls, you must flood the huge area. Investigate the dark passage to the left of the falls. Cross the pool, and turn to the right on the ledge near the distant sealed portal. Don't overlook the flares on the central platform. To the right of the aforementioned sealed portal is a block to pull twice. The portal should open. Inside is a switch, which opens a trapdoor behind the block. Swim down behind the block and surface at a walkway. Throw the switches at either end of the walk. Return to the outer pool and throw the switch behind the second unsealed portal. The large area near the waterfalls floods. Now you can return and swim to the ledge that had been out of reach.
Follow the path up the falls, and you'll find a hallway with a switch to throw. Don't hit any solid ground if you leap from high up near the falls. Follow the underwater passage now open off of the flooded area. When you surface, you'll be floating in a pool with a tiger lurking nearby. Roll, jump, and fire to kill the tiger. After killing the tiger, check the area for ammo and then climb the ladder. Up the ladder, make sure to dispose of the monkey. From the upper ledge, dispose of the tiger. Collect the ammo from the small alcove to the left of the door, then apply the Indra Key to the lock. Slog through the quicksand to make your exit.
Level 2: Temple Ruins
Kills: 30 Secrets: 4 Items: 36
Having rid the area of cobras, check the river. There's an underwater opening, but piranhas are on the prowl. In the corner of the small area is a switch which let's you bypass the water. Follow the underground passage, wary of a cobra around a blind corner, and emerge near another section of river. Claim the ammo, and notice the central platform. Run and jump and grab from the roots of the tree, and you can catch the edge of the platform. From there, you can run and jump to the distant walkway.
Throwing the switch at the end of the walkway opens an underwater passage. Back off from the break in the walkway, and jump into the water so that you sink quickly. Follow the underwater passage, and you surface in a large area near a mud-slide. Kill the monkeys and climb to the upper ledge, where you might leap for ammo. This is a good place to save the game. In the trees you'll find some Flares. Once you've pilfered the tree tops, continue toward the waterfall, running and jumping and grabbing onto the white platform and then to the Small Medi Pack near the tree. Follow the passage, and slide backward to shimmy across the falls. After disposing of the monkey, crawl into the crack on the extreme left-hand side. There's a snake waiting in the darkness just through the opening. Follow the tunnels, wary of another cobra at a blind turn to the right. Slide down the run near the right-hand wall to avoid the boulder, and you'll enter the temple.
When you come into the chamber with the Save Crystal on the ledge, the distant Shiva animates. Climb the ledge to safety. From the ledge where the crystal sat, shoot at the monster. If you hop down off the ledge and back up again, he'll drop his guard. Throw the two switches at either end of the ledge. The two switches open a door at ground level. The other door is opened by a switch in the small area in front of it. When you throw the single switch which opens the door above, turn to the right and push the wall to enter a secret area. Crawl beneath the dart traps, and don't go in the hole. Through the door opened by the single switch, the tunnel turns to mud. Unless you run and jump from the edge of the solid floor, and begin slogging immediately down the hallway, you'll sink down and take a tiny bit of damage before re-surfacing.
Doubling back above the mud-filled hall-run and jump to grab the ledge-you'll find a monkey to kill and a switch to throw. This is a good place to save the game. In the room with the two monkeys, push the block to reach a high ledge. Jump a grab a ladder and throw a switch. Lower Lara back down the ladder as far as she'll go, and drop to the floor from the secret area. You'll take a small bit of damage. By pushing the same block which allowed you to reach the secret area, you can easily reach the door which opens by the switch below. Drop into the pool and throw the switch. Get a good breath before going through the underwater door.
Swim down the underwater passage, and turn right as it widens. Swim to the switch on the wall, pull it and roll. Swim straight to the other end of the chamber, and you'll find another switch to pull. Once you've pulled both underwater switches in the large area, doubleback down the passage you came from, and look for an opening in the ceiling about halfway down. You will surface in a huge chamber. The other switches in the pool cause the statues to billow fire, revealing translucent platforms. Turn off the statues, and use a flare as your guide. Jump and grab the platform from the side where you find the Save Crystal. From the translucent platform, jump to the ledge and throw the switch. Quickly jump left, then turn and step off the edge of the ledge, leaning to the right to catch the ground below. Sprint through the timed door. This is a good place to save. When you throw the switch, turn immediately to the left, and sprint down the wide hallway.
A Ganesha Key sits at the far end of the hallway, to the left. Grab it and roll, then sprint back down the hallway toward the spiked wall. The door through which you entered is open, if you can make it before the wall passes that point. Wade through the mud, sticking to the sides of the chamber to avoid falling debris. Follow the mudslide up the hill, leaping over two sets of slopes to a hallway with a nasty boulder trap. Get the Flares from the nook (where the boulder will stop), then stand on the first step and roll to trigger the trap. Light the left turn with a flare to aid your escape. Past the boulder, the hallway divides. Choose the right-hand path.
Continue in the hallway, kill all the monkeys and claim another Save Crystal. Climb down the ladder, and drop from the bottom back into the room with the Ganesha Keys door. Through the door which opened by the two switches on the ledge, dispose of the monkeys near the dry pool. Down a hallway off the pool is the second Ganesha Key. To open the hallway, you have to flood the pool. Save the game.
Swim across the pool with the flaming statues. Pull up at the far end while the flames are in full-force, and they'll wane as you emerge. Throw the switch and backflip to the pool as things heat up again. Stick to the lower right-hand corner of the underwater passage, and hug the right-hand wall very tightly in the chamber beyond. Climb out onto the ledge with the Small Medi Pack as the ceiling falls in. Cross the pool and climb the ladders and ledges. You'll have to backflip from the top of the first ladder, and jump to catch the second one. Take elevation into account as you climb. The jumps which require running first are all obviously long distances. The ones that look questionable are the stand-and-jump variety. Make a final standing jump to the doorway. In the chamber where you dodge to avoid the boulder upon arrival, crawl beneath the darts and blades to the edge of the pit. Jump and grab the distant ledge.
When you pick up the Save Crystal, turn to the right. There's a movable block in the wall. Push it in, then turn to the right again and push the block there. Push it all the way into an open area, if you like, but don't explore in that tunnel. It's a deathtrap. By pushing the block out into the large tunnel, you create a hallway. Manipulating the movable blocks which form one side of the hallway, you can reveal the switch which floods the pool near the second Ganesha Key. Once you throw the switch which fills the pool, return to the room with the two swinging blades. Jump back across the chasm, and stand in this corner to hang and drop to the area below. Now backtrack to the flooded pool.
After retrieving the second Ganesha Key, you can apply them to the locks on either side of the huge portal. The trap beyond is deadly, though it is surmountable... To save or not to save? Run and jump across the pit beyond the Ganesha Keys door, and immediately begin to climb the ladder as the spiked ceiling falls. As long as you don't slip up, you should have just enough time to make the ledge above. Roll, and watch out for the monkeys, especially if you get nicked. In the room with the monkeys and the Save Crystal, you'll have to pull out a block, and run and jump from atop it to reach a ledge with two switches. In the hallway which opens, use the sprint to get past the flaming statues. Use the high ledge to help plink away at the pair of Shivas. If you back off the ledge and grab it, then pull back up, the monsters will drop their guard.
When the Shiva finally succumb, take a Scimitar from each and place them in the empty hands of the statue on the ledge. The door below opens. In the large area, don't climb the central steps just yet. As long as you stay clear of the steps, the boss Shiva won't activate. Round the corner and take the Save Crystal. Two puzzles before the boss battle are nasty little traps, so save the game. Save your game near the small dark gate.
The underwater puzzles tasks you with avoiding a current, which wants to suck you into walls of spikes. Fight the current to get over near the wall, and thus throw a switch. Reach the switch near the opposite spiked wall. Now you can claim one Ganesha Key from the area below the entrance. The spiked ceiling in the small room is merciless. By sprinting into the room and throwing the switch on the far wall first, you should have just enough time to throw the second switch and step into the hole in the floor which opens for you second key.
Battling the boss Shiva is a grim task, but it would be more so if the boss didn't seem to avoid the central steps. Use the sprint to open up a gap, keeping the steps between you until you can line up an attack run. Remember the exposed back.
Level 3: River of Ganges
Kills: 14 Secrets: 5 Items: 20
The Quad Bike waits nearby as the level begins. There are goodies in the crawlspace nearby, but that's not the level's first Secret. Check the ramp that leads-sort of-toward the far opening. Don't take the trip without the first Secret. From near the ramp, back off the ledge and grab. You should find a group of ladders which takes you to the left. The series of jumps is very demanding. Be careful not to back up too far when you're making a run. Pay particular attention to the headroom as you line up each leap. At the low area across the short gap, reverse and do a backflip. The following jump is of the running variety. In the Secret room, stand facing the first slope and jump to it. Keep jumping to reach the safe platform. Don't overlook the Shotgun Shells.
After retracing your path to the Quad Bike, make the big leap. Engage the brakes to power up the engine, and let 'er rip. Hug the wall and coax the bike along whenever passing a dangerous drop-off. Notice how you can back up to the wall, and the Quad lines up perfectly straight for each jump? Finally, circle to a high ledge-across a short, dark gap-and make an impressive leap for a distant ramp. Back up to the wall and get a full throttle run. The Quad's path dead ends temporarily at a gold-lattice door. Disembark and check the wall near the ramp you just came from. Run and jump to the hallway. Crawl along the path. When you stand, be wary of snakes. There are two cobras around blind corners in the short network of halls. Jump from the edge of the hole to cross above the area where the Quad waits.
From the room with the second snake, drop down to the hallway. Expect monkeys to intrude when you go near the door switch. Atop the Quad once more, the area of the blue Save Crystal is where the paths in the level diverge. The right-hand route is the shortcut. The main trail is the only way to get all the Secrets. Circle around the building which held the second Gate Key. You'll find a small jungle area back near the river. Check the slope you're jumping from for irregularities. When you cross back over the river, the shortcut path intersects with the main trail. Back where the paths diverge, the left-hand route is the main trail, the path with all the Secret areas. The long jump is a killer. Jump along the right-hand side of the slope and turn into the wall on the right, once you land, to arrest your momentum. Creep up the slope and through the door on the right. Just through the right-hand door off the big slope there's a room with a big hole in the floor. Past the room with the hole in the floor, hug the right and stop at the top of the long, outside ramp. On your Quad Bike, pick one side of the ramp, instead of the middle. Back to the wall, engage the brake, gun the engine, and go!
Follow the hallway. It appears to split in two, but both routes are headed in the same general direction. Get off the bike and look around. The large hallways lead to an open area where you can see a Save Crystal far above. You'll have to jump the Quad Bike from an upper ramp on this side of the gorge. The ramp is long but not too perilous, as long as you take it slowly. Watch those corners. Just past the final corner, where you can see the actual jump ahead, there's a hole in the ramp! Back up flat against the wall with the hole in the ramp a few meters in front of you. Brakes! Throttle! Action! In the area with the Save Crystal, you have one last big jump to look forward to. Hopefully those are getting to be routine. Climb down the ladder before you make the trip. Across the last big jump, you sit atop a high cliff. The path to another Secret is along the ledge on the left. Expect a vulture near the hill. Follow the upper ledge near the tall cliff. Run and jump to a ledge across a chasm. Getting back off the secret ledge is another jumping exercise. Jump to the slope, and jump again.
There is no reason to go back for the Quad Bike, if you left it behind. The area up ahead is where the main route intersects the shortcut. From the platform above the falls, you can see the final secret-the dirty ledge low and to the right. When you jump to the short ledge to climb the cliffs opposite the falls, a trio of buzzards attacks. Put your back to the wall and whip out the Shotgun. From a lower ledge facing the cliff face with the secret entrance, look down and spy some ammo. From the area of the ammo, you can plainly see a long crack leading to the secret. Run, jump, and grab from the area of the ammo to catch the ledge. Shimmy right. Pass through the waterfall and climb the rocks to the tunnel exit.
Level 4: Caves of Kayila
Kills: 15 Secrets: 0 Items: 8
As the level begins, you can go right or left. To the left lies nothing but Flares. Might as well go get 'em. At the intersection, there are two dead-ends to the right, a crawlspace to the near left ... To the left of the crawlspace hall is a long hall. Of course, you can always sidetrack and find a snake to kill. If you follow the hallway to the left from the intersection, you round the corner to find a hole in the floor.
Drop down through the hole. At the bottom of the area, you'll find a pack of Flares. Doubleback to the beginning of the level. This time, choose the right-hand path. Crawl through to a spot above a long ramp. A boulder will follow you down. About fifteen meters from the bottom of the ramp, jump. You don't want to jump from so high that Lara falls into a crouch. You can sprint a tiny bit if you want. At the bottom of the ramp, you have to make a quick left to avoid the boulder. From the point where the boulder stops, a hallway leads off to the left.
Down the hallway, there's a niche on the right. You'll need to use that to escape from the path of the next boulder. Throw a Flare into the niche. Run down the hallway about ten meters and roll. If the boulder drops, run back down the hall. If it doesn't, venture a bit further and roll again. When the boulder drops, beat feet back to the lit niche. You should have enough time to avoid the second boulder and reach safety. Once it passes, continue down the hallway. At the end of the hallway, there's a ledge you can jump up and grab.
Crawl through into the hallways beyond. To the left, walk cautiously a widely around the corner. Pause to take out the snake. To the right from the crawlspace entrance is the correct route. At the intersection-which you'll soon doubleback to, take a right. Follow the hallway as it winds to the left. Grab the Shotgun shells. Now doubleback to that last intersection. Back at the intersection, the crawlspace entrance is to the left. Head to the right.
Follow the hallway. At the slightly raised floor in the intersection, look to the left. Push the block at the end of the short hall past the raised floor. From the point where you push the block, turn and head to the right. Head to the right at the next intersection. Follow the hallway. There are several short dead-ends, but only one long hall. At the end of the long hall, you'll find a hole in the floor.
Drop down the hole, and continue to follow the hall. Climb up the ledge and crawl through to the intersection. Just out the crawlspace, the path to the lair is to the left. Follow the hallway from the intersection, and you'll find a room with a Save Crystal above a hole in the floor. Take the Flares, and jump over the hole to take the crystal.
Hang and drop down the hole, and you'll land in the middle of four snakes. Step back onto the plant in the middle of the floor, and you're in a safe zone. Dispose of the snakes in that half of the room, and notice the two ramps. When you go near the ramps, a boulder rolls through the room. You can use the ramps to leap above the boulder. Step toward the flat area between the ramps. When you hear the boulder start rolling, simply step back to one side. The boulder rolls through, and off down a long hallway.
In the second section of the room, there are six more snakes to slay. Follow the hallway where the boulder made its exit, and crawl through the space. Collect the Save Crystal and Small Medi Pack. Save the game before sliding down the ramp. The boss makes quite a display upon your arrival. The water becomes lethal. The platform to the left of the entry ramp makes a good place to jump back and forth. The extended edge of the ramp means that you can jump twice in either direction-back and forth-while chipping away. Run and jump around to the platforms, collecting the Grenade Launcher and refills. When you take the relic from the central section, the level ends.
Major items picked up:
Shotgun, 1 Key ans 6 Save/Power-up Crystals in Jungle
5 Keys, 2 Scimitars, 8 Save/Power-up Crystals in Temple Ruins
4 Save/Power-up Crystals in River of Ganges
Grenade Launcher, Infada Artifact and 2 Save/Power-up Crystals in Caves of Kayila
The next part of the game is in Nevada.