Tomb Raider III
South Pacific













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Below you will be able to view walkthroughs for the South Pacific.
















Level 8: Coastal Village
Kills: 23 Secrets: 3 Items: 25
As the level begins, turn to the right and swim into the lagoon. On the floor of the area below is a square block and the Smuggler's Key. Swim toward the main beach and pull up onto the rock with the Small Medi Pak. Turn your back to the coast and spy several flat rocks along the cliffs. Run, jump, and grab the edge of the slope, then shimmy right to reach flat ground.

Jump to the square, flat section of ground, then run, jump, and grab the distant platform to claim the MP5 ammo. One of the routes starts in the hut with the trapdoor. The Smuggler's Key opens the hole. The more obvious route heads down behind the yellowish ridge. Once you slide down, you can't come back. Follow the cave up into a bushy area where a tribesman hides. Run, jump, and grab the platform in the middle of the mire. When you stand up, a dart trap activates. Stay still, then run and jump to safety.

Up above the mire, you can see the footbridge that is part of the alternative route. Follow the cave to an opening, ready for more native resistance. Just to the left as you come through the mire, climb onto the tree roots. From there, you can grab the nearby ledge and pull up. If you're feeling ambitious, you can make a series of jumps away from the direction of the mire, along the cliff to some Shotgun shells. Follow the branch that runs parallel to the foot bridge.

Run, jump, and grab the branch where you can see the first Serpent Stone. There are three to find. At the opposite end of the branch where you find the first Serpent Stone, pull up to the ledge obscured by the foliage and collect the ammo. From the branch with the first Serpent Stone, slide down to the ground. You can see a Save Crystal through the large trees from the edge of the ledge, facing the waterfall. Drop down and grab the crystal and continue along the path. Jump behind the falls to enter the dark chamber.

You'll find the second of the Serpent Stones behind the falls. Stand back from the edge of the ledge and jump from an angle to exit. Stick the landing. From the platform in the center of the falls, run, jump, and grab the ladder. Climb up. Follow the passageway and climb up the long ladder to the upper area. Kill the tribesman on the ledge, then run, jump, and grab another ledge from there. Jump to the outer ledge near the third Serpent Stone, then jump around the corner, mindful of the torch, and claim the prize.

Slide down from the ledge where the third stone sat, and place all three jewels in the hallway fixtures. The entrance to the main village opens. Kill the warrior on the high ledge, then claim the Small Medi Pack. Down below, trouble comes from the left. The hut on the right holds a rocket. As you come down the hill, follow the pathway leading beside the hut on the left. The warrior that appears is blowing poison darts. Follow the pathway to the area near the large swamp. Kill the warrior on the ledge and turn the wheel. Expect trouble en route back to the village. Don't even think about going for that Large Medi Pack. Pass by the hut to find another area of the village.

Enter the new area with caution; after first climbing up above to take the shells. Check between the huts, where an ambush awaits. Through the central path between the huts, look to the right. Light a Flare and watch your back when you pillage the Secret cave. To the right of the tree house is a ledge you can climb. Check the huts upstairs. Be wary of another dart-blower. When you spin the wheel in the hut, the trapdoor below the tree house opens and a tribesman attacks. From the tree house window, stand and jump to the roof in front of you, then jump immediately and grab to reach the ledge.

Blast the bad guy lurking in the hall and follow the passage. Hop across the upper area, mindful of the hole in the floor. Jump from the top of the far hut and grab the vines above. Monkey-swing to the end of the line. Turn right and then stay to the left at the intersection. The button in the hut raises a grating that allows you to get across the flames. Sprint past the razor disks and spin the wheel to open the trapdoor in the pool. Slide backward, then hang and drop down the slope. There's a crocodile lurking in the tunnel that you access from the hallway wheel. Perhaps you can roll at the left-hand corner and retreat back to the safety of the shore.

If you decide to drop down the hole in the hut, more power to you. Save the game. Run and jump from the upper section of hallway to avoid the trap. In the large cave, climb to the torch. Watch out for the blow-dart sniper. Monkey-swing from the ledge near the torch across the cave. Drop down to the low ledge and climb the green rocks to your right. Climb to the corner above the entryway. Monkey-swing in the direction of the Save Crystal.

Stand with your back to the wall and jump forward onto the slide. Jump the gap at the bottom of the slide to reach the ledge across the way. Watch for a sniper near the ladder above the razor grass. Run, jump, and grab the ladder. Hang near the Large Medi Pak and shimmy left. Run off the ledge with the Save Crystal, in the direction of the large wall. Just out onto the footbridge, turn and look to the right. Run, jump, and grab toward the pillar and you'll grab the side of it. Climb up and follow the ledges to the ammo. Kill the tribesman and crawl beneath the razor disk. Use the light switch around to the right to deactivate the dart trap and lower the razor grass across the water. The chute past the Save Crystal leads to the main village.

Level 9: Crash Site
Kills: 56 Secrets: 3 Items: 23
Use the Swamp Map to navigate the dangerous mire. Before you make the final jump from the swamp, jump off to the left and pull up into the small chamber. To jump back, run and jump from the very corner of the pad below the Secret.

Test out the MP5 on the first of many raptors, the one lurking in the fog. Climb the rocks through the fog. In the area above, slay the raptor to the left, then take the path to the right. Look behind the large tree to find a dark hallway. Throw the two Switches inside to open the exit.

If you don't shoot the soldiers, they will not fire at you. In the large open area, take out some Raptors, then head down the hallway to the right of the falls. In the dark, the hallway turns to the right. Climb the ladder, then backflip and jump from the slope to the branch above Shoot the raptor carcass and it drops to the stream below. That'll occupy the piranha indefinitely.

Before you jump down into the stream, jump and grab the high branch. Be careful walking on the irregular limb to find a secret. Then drop down into the stream and pull the Switch while the fish feed nearby.

The dark room with the three Switches is a nasty raptor trap. Throw a Switch, roll, run, and jump to the safety of the nearby box. From there, chase off the raptors in the vicinity, and make sure there are none behind you in the shadows before you hop down to throw the next Switch. Each time you pull a Switch, more raptors are released. When all three Switches have been pulled, jump and grab from the box to reach the upper area. Take Lieutenant Tuckerman's Key, wary of the raptor ambush.

Double back to the pathway near the crashed plane and you should find a small, dimly lit corridor. Follow the corridor to the ledge above the open area. Collect the ammo. When you venture out toward the soldier, raptors attack from either side. Roll and run back to the ledge.

When you are ambushed upon arriving in the upper area, don't be so quick to shoot the raptors. They usually make quick work of the soldier unless you intervene with more than Pistols. You can run past them and down the slope. Disperse the lizards and take the Small Medi Pack. When you take Commander Bishop's Key from his body in the nest, the torch near the first sealed door lights, and the door opens. Throw the Switch inside and a distant door opens back by the water pools. If you can throw that Switch, you gain access to the upper area (through the first hall) and any raptors in the area will come down to chew on the T-Rex. While that's going on, you can go back to the upper area and get the Secret. If any raptors come back up top, it's because the T-Rex lost the fight.

Even if you kill the T-Rex and everything else in the vicinity, you can expect a single raptor to arrive when you throw the second green-hall Switch. Getting to the Secret up in the tree limbs, above the upper area, can be a bit tedious. Line up Lara's head so that the peak of the tree limb frames her head as she's standing on the edge of the ledge below. Jump forward and grab: you want to have one hand on either side of the limb's peak in order for her to grab hold and pull up. You can take the Large Medi Pack relatively easily by skipping over the small gap between limbs near the tree trunk. Make sure that you jump for the Flares at the tallest gap between the limb and the tree canopy, and stick the landing.

Retrace your path back to where you first came upon the plane and killed the raptor. In that dark area is a low pillar to which you can jump and grab the top of. Climb up the tree, and monkey-swing to the trunk. Monkey-swing onto the long limb high above. When the camera pulls back, drop from the right side of the swing, about a meter from the end of the limb.

Climb down the wall and shimmy left. Pull up on the ledge and crawl inside. Some places on the ledge won't let you climb down because of the slope below. Keep backing toward the ledge until you can climb down. Climb into the alcove and monkey-swing to the doorway looking into the large chamber. The first Switch is on the ledge below where you first enter the large chamber.

Once you throw the first Switch, monkey-swing to the wall nearby and climb down to the second Switch. Jump from the second Switch ledge to the central pillar with the Save Crystal. From the central pillar, about-face, run, jump, and grab the ledge back near the entrance. Throw the first Switch again and take the long route on the monkey swing. Climb down the wall near the dead end. Backflip from the very bottom of the ladder to reach the alcove. Once you make it safely back from the third Switch, monkey-swing through to a new chamber.

Run, jump, and grab the limb, then run and jump from there to the top of the plane. Inside the plane, dispose of the raptor and use both keys in the cockpit. With the power in the cockpit turned on, check the lower area of the plane. Throw the Switch below and the big gun extends into the outdoors where a major battle is brewing. Cut loose on the raptors and any unfortunate soldiers in the area. Across the river, in the corner of the structure on the right, are two walls that also blow open. That's the Crash Site exit.

Level 10: Mudubu Gorge
Kills: 16 Secrets: 3 Items: 12
Check out the area where you begin. In addition to the pack of bats, there's a dragon in the trees, and another living beneath the ledge of the gorge. Climb down the pillars. Take a step back from the edge and stand and jump to the central block. From there, you can jump and grab the distant rocks, shimmy right and you'll find a Switch which opens a trapdoor back near the start of the level. You can get back to the start by backflipping from the slope to the block in the center of the river. Back near the start of the level, check under the overhang, where the bats came from. Collect the ammo from up above, but return to the ledge below

Return to the far side of the gorge, and this time shimmy to the left. You can hang, then drop and grab the ledge below. Also, above this area is the monkey swing that takes you back across the gorge. Follow the trail along the shore and jump past the slope to the flatland near the opening. Past the sealed door, hang, drop, and jump from the second ledge, and you backflip over the razor grass. When you crawl into the space, a lime green dragon comes out. Collect the Save Crystal from the dead end, and watch for a lurking dragon on the way back.

Clean up the stairway back through the crawl space and push the button to open the sealed door. Behind the waterfall, collect the ammo from floor level and monkey-swing to the ledge above the slope. First, you have to slide, then jump and grab the tall pillar. Run and jump across the central pillar to grab the Save Crystal, and continue in that direction. Out of the Secret area, run, jump, and grab the climbable cliff face. At the top, the next Secret is to your right.

Backflip from the ledge above to the steep slope, and grab the edge when you slide down. Shimmy right and drop to the short platform below. To make it back from the shack, you have to run and jump from the short platform, mindful of your head, to the ledge across the way. Back on the trail, past the ledge where you backflip to the Secret, clear out the crocodiles near the Kayak. The Switch that opens the gate is below the corner, beneath the dark water. When you come through the gate from the pool, row backward furiously to slow your descent, and then move into the cove to the right. Fight the current around the perimeter of the lagoon and into the niche with the Save Crystal.

Over the first falls, stick to the wall on the right to avoid the big boulder, as well as the trip line. Around the bend, the current pulls you to the right. Row backward to the trip line that deactivates the blades. Over the second falls, the rock is on the left. Row backward like a madwoman to keep from getting sucked over the rapids. Don't try to change direction, as you can't afford to bounce into the rock walls upstream. In the dark cavern, follow the stream around to the right.

Negotiate the run by rowing backward to slow yourself and picking your way around the trip lines. At the last trip line, turn to one side and row backward, but not too far: just make it around the corner. Just past the last trip line, begin rowing forward to make it into the narrow opening. This is the toughest part of the run, but it beats the heck out of going the other direction. The last stretch of the rapids is marked with pockets of razor grass. Keep left initially; then go with the flow. Finally, you're dumped into a larger chamber.

Removing the huge plug from the bottom of the pool is the main puzzle of the level. Off the plug room, to the left of a whitewater tunnel, is a relatively quiet avenue you should explore. As long as you can keep from banging the walls, you can make it into a large chamber with a bright waterfall. Behind the bright waterfall, paddle back and get the Save Crystal. There are other goodies on the shore which you'll have to get later. Back in the plug room, take the greenish tunnel.

Up the greenish tunnel, a crocodile awaits your frantic exit from the Kayak. Once you settle the score with the croc, monkey-swing out over the chamber, and time your swings to pass safely by the flaming faces. Jump to the distant ledge, and claim the Rocket Launcher. Continue up the rock near the weapon. Follow the trail to the chamber with the bright waterfall. You can run, jump, and grab to get the ammo across the falls. Double back down the shore from the bright waterfall and climb to the ledge on the left.

Monkey-swing out to the juncture. After you hear the bats chatter, stop moving forward. Pivot left and drop off at the wall. Collect the ammo from the left-hand shore and monkey-swing over to the opposite side of the stream. Jump around the corner to the slope, and from there to the platform. Jump back and grab the wall. Climb. When you reach the outside area, look for a tunnel on your right. Inside the tunnel, you have to duck a number of rolling boulders. Past the boulders, you arrive upstream. Run and jump to the platform on the right and climb to the crawl space. Through the crawl space, stand and jump to the central platform, and then run and jump to the ledge beyond. Watch your head and stick the landings.

Ride the rope slider down. You have to jump off on the entryway ledge, or you'll take a small amount of damage from landing in the room. Climb the tall texture, ready for a dragon ambush from the right, at the top. Throw the Switch in the outer hall to pull the plug. When the torch lights in the nearby hallway, another dragon comes out to play. Return to the Kayak and head down the drain. You have to ride the edge or you'll take serious damage from the fall into the chamber below. Kill the crocodile. Beneath the ledge is a Switch that opens the exit and release a pair of crocs into the small pool.

Level 11: Temple of Puna
Kills: 9 Secrets: 1 Items: 10
The temple begins in a hostile intersection. Draw your weapon and look to the right. Blast the tribesmen in the hallway. If you get poisoned, quickly clean the stairs of all the enemies before having a Medi Pack. In the lower area, the gate is the entrance to the boss's lair. The large room with the boulder on the ramp is the final stage of the trap leading up to the boss. The enemies attack as soon as this level gets underway.

Follow the stairway up, ready for one last blow-dart warrior on the long switchback staircase. At the top of the stairs, crawl through to the level's big puzzle. The line of rolling blades rakes the room from end to end. Jump from the upper ledge (sliding slows you down) and sprint to the near right corner as the blades roll away. Quickly orient yourself so that Lara is in the very corner of the room, standing at an angle with the corner directly behind her.

When the blade rolls back toward the far end of the room, you have a few seconds to get out of the corner and hit the Switch. When the blades head to the far end of the room, sprint across to the corner near the Switch. Don't turn to face the center of the room until the blades reverse away again.

To get to the other end of the room, you'll have to step out as the blades roll away, and line up with one of the "axles." Jump the gap between a set of blades and sprint for a distant corner. Keep your nerve and watch your health. As long as you're relatively healthy, you can survive a couple of nicks. Consider backflipping out of the corners. A small turn sets you up nicely with the nearby button.

When the fourth button is pushed, the distant door opens. From the safety of the door, you can see that the Save Crystal is slightly off-center in the room. Let the blades roll to the left. Sprint out for the prize, ready to roll just as you reach it. Sprint back for safety. As long as you keep a reasonably straight line and aim for the left-hand side of the open door, you can make it. Down the slope, the puzzle seems to require that you throw all three Switches before the ceiling tenderizes our heroine.

Although you can solve the puzzle by throwing Switches, simply pull out the box. The spikes descend, and get stuck at the box top. Throw all three Switches to open the door. Hang and drop down the hole. In the large room, the first of two boulders is poised for its downhill run. When you throw the Switch, the area lights up, and the entry door seals.

Sprint down the run as the big rock releases. Sprint out the door, back into the area you saw when the level began. Make a right turn. In the passageway, make for the Save Crystal. The flooring panels will collapse unless you stick to the center of the run, so keep moving. As long as you don't start sprinting too soon, you should have just enough juice to make it to safety, between the two slopes. Don't sweat it if you miss the Save Crystal on the first pass.

You can crawl back and take the Save Crystal from beneath the rock. As you walk into the hallway, a tribesman appears on the right, near the boss's gate. Two more enemies appear moments later on the left. Climb back up the long staircase. At the point where it switches back, a portal opens high above. You can barely see it in the dark. Jump from the stairs to the wall and shimmy left to the opening.

In the dimly lit room, collect the precious ammo. Once you slide down the slope behind the open gate, you enter the lair. The boss sits with his back to you on a high throne. You have to approach to get his attention. Jump from side to side, and keep those guns blazing. A couple of times during the fight, the boss fires an odd colored bolt off to one side and summons some help.

Take care of the hired help before turning back to the boss. The boss won't attack you until the summoned enemy is dearly departed. Don't worry too much about getting poisoned. If Puna tags you with a lightning bolt, no amount of health will save you anyway. Keep hopping from side to side so that the lightning bolts consistently go wide. Collect the Small Medi Packs from the main platform. After you claim the relic, the South Pacific Islands are behind you.
















Major items picked up:
1 Key, 3 Serpent Stones and 5 Save/Power-up Crystals in Coastal Village
2 Keys and 4 Save/Power-up Crystals in Crash Site
8 Save/Power-up Crystals in Mudubu Gorge
Ora Dagger and 2 Save/Crystals in Temple of Puna


The next part of the game is in London.